chaos-corp

How `Chaos Corp.` Teaches Digital Literacy by Gamifying Disinformation

An award-winning mobile game that helps Filipino youth recognize and resist online disinformation by putting them in control of a troll farm. Co-created with Spencer Striker, PhD to tackle real-world manipulation tactics

The Challenge

In 2024, Spencer Striker, PhD, a digital media professor at Northwestern University in Qatar, secured a grant from the University of the Philippines. He was tasked with creating an educational experience to teach young Filipinos how troll farms weaponize social media. This grant was born out of necessity: the Philippines had been hit hard by online manipulation during the 2016 and 2022 elections, when troll farms played a major role in shaping the results.

While Dr. Striker knew he needed a tool to demonstrate how trolls twist public opinion, the specific format (an online curriculum, a mobile app, etc.) was not defined. One thing was certain: it had to captivate a young audience.

With this mission in mind, Dr. Striker approached Visual UniVRs.


Project Scope and Goals

Target Audience

Core Objective

Requirements

Our Solution

Recognizing that a standard online curriculum would fail to hold a young audience’s attention, the team made the bold decision to build a mobile game, despite having no prior experience with the format

The Hook

The Loop

The Goal

The Style

Technical Stack & Innovations

Game Engine

  • Unity
  • Cross-platform iOS/Android

Content Management

  • Google Sheets API
  • Custom CMS
  • Real-time localization

AI & Media

  • AI-generated news segments
  • Deepfake video effects
  • Motion design & glitches

The Troll Farm Playbook

Midway through development, Dr. Striker raised a concern: while the game was a great simulator, it lacked a clear educational edge.

To bridge this gap, the team embedded a comprehensive glossary of “Disinformation Tactics” into the game. Terms such as Authority Substitution, Sentiment Reversal, and Astroturfing were pulled straight from academic research:


A glossary entry would unlock each time you deploy a new tactic to silence investigators or twist news cycles. 

To make the learning process more rewarding, the team added over 20 unique achievements for both App Store and Google Play, rewarding players who master the entire curriculum of manipulation


“That glossary turned a clever game into something genuinely educational,” Dr. Striker told the team during a feedback session. “Players won’t just be having fun; they will be learning the language of manipulation.”


Development Process & Team

During this project, Visual UniVRs operated on a lean, Agile workflow using Kanban to synchronize parallel work tracks:

Development and playtesting

Design tracks:

Localization into Arabic and Filipino

Release prep:

The team included:

Management:

Engineering:

Localization into Arabic and Filipino

Creative:

Outcomes & Industry Recognition

Since its 2025 launch, Chaos Corp. has secured several high-profile accolades across both educational
and gaming sectors

Industry Awards

  • reimagine-education-awards-2025

    QS Reimagine Education Awards

  • anthem

    5th Annual Anthem Awards

  • w3

    W3 Awards

  • Gee

    Gee! Learning Game Awards


Partner With Us for
Educational Game Development

We specialize in transforming ideas and complex concepts into high-engagement interactive experiences. From Unity-based games to VR experiences, Visual UniVRs provides end-to-end development designed to captivate and educate.

Impact Metrics

$1M

100+

20+

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